Posts tagged with social
Un-Wiilated: Sony unveils Home
March 8th, 2007
Yesterday Sony unveiled Home, their blend of Second Life, Xbox 360 Achievements, and Nintendo Mii’s for the PlayStation 3. Looks incredibly cool and is one of the first things (other than Final Fantasy XIII) that has me taking a serious look at the PS3.
Get more details from IGN and check out the short demo below:
Exclusive games FTW! How do 360, PS3 & Wii stack up?
March 7th, 2007
Filed under: Sony PlayStation 3, Nintendo Wii, Microsoft Xbox 360
In the console wars, exclusive games are the weapons of mass destruction. Without them, what fanboy would dare launch a forum fit against his sworn enemies? Gaming Target’s regularly updated list charts the number of exclusives available on each of the Big Three’s latest. Handheld systems aren’t included, nor are downloadable games.
The results show that, aided by a one-year head start on the market, Xbox 360 is clearly in the lead with 80 exclusive titles, just over half of which are unreleased. Wii comes in second with 53, and PlayStation 3 trails with just 39 exclusives. If the current trends continue, Xbox 360 will continue to steal away its share of previously PS3-only games (Metal Gear Solid 4 and Final Fantasy XIII, we’re looking at you), while the Wii gets plump with PS2 remakes and wacky Wiimote games.
Even if you included […]
Original post by John Bardinelli
Joystiq interviews Sam & Max designer, Dave Grossman
March 6th, 2007
Filed under: PC, Nintendo Wii, Microsoft Xbox 360, Adventure, GDC
Apparently, the streets of San Francisco are simply bustling with adventure game designers wandering about in search of inspiration and that one inventory item they callously overlooked. We were in possession of one microphone and one unbelievable obnoxious blogger, both vital items for an upcoming, uh, life puzzle. Look, we just needed an intro paragraph, alright?
Above you’ll see Telltale’s game designer and dedicated poet, Dave Grossman, being interrogated about things like episodic content, the hiring of console programmers and, of course, Sam & Max Season 2. (SPOILER: It’s is in the planning stages.)
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Original post by Ludwig Kietzmann



