Posts tagged with ps3
Un-Wiilated: Grand Theft Auto IV Trailer
March 29th, 2007
Grand Theft Auto IV isn’t coming to the Wii, but it’s one of the most anticipated games ever so check out the brand new trailer below:
The game looks incredible and gameplay has never been an issue for Rockstar so I’m sure it’ll be great as well. GTA4 in what looks like an accurately modeled New York City? A GTA fan’s dream come true. Should sell ridiculous numbers when it is released for the ps3 and xbox 360 in October.
Tagged with microsoft PlayStation 3 ps3 sony xbox 360
Un-Wiilated: Sony unveils Home
March 8th, 2007
Yesterday Sony unveiled Home, their blend of Second Life, Xbox 360 Achievements, and Nintendo Mii’s for the PlayStation 3. Looks incredibly cool and is one of the first things (other than Final Fantasy XIII) that has me taking a serious look at the PS3.
Get more details from IGN and check out the short demo below:
Exclusive games FTW! How do 360, PS3 & Wii stack up?
March 7th, 2007
Filed under: Sony PlayStation 3, Nintendo Wii, Microsoft Xbox 360
In the console wars, exclusive games are the weapons of mass destruction. Without them, what fanboy would dare launch a forum fit against his sworn enemies? Gaming Target’s regularly updated list charts the number of exclusives available on each of the Big Three’s latest. Handheld systems aren’t included, nor are downloadable games.
The results show that, aided by a one-year head start on the market, Xbox 360 is clearly in the lead with 80 exclusive titles, just over half of which are unreleased. Wii comes in second with 53, and PlayStation 3 trails with just 39 exclusives. If the current trends continue, Xbox 360 will continue to steal away its share of previously PS3-only games (Metal Gear Solid 4 and Final Fantasy XIII, we’re looking at you), while the Wii gets plump with PS2 remakes and wacky Wiimote games.
Even if you included […]
Original post by John Bardinelli
Joystiq interviews Sam & Max designer, Dave Grossman
March 6th, 2007
Filed under: PC, Nintendo Wii, Microsoft Xbox 360, Adventure, GDC
Apparently, the streets of San Francisco are simply bustling with adventure game designers wandering about in search of inspiration and that one inventory item they callously overlooked. We were in possession of one microphone and one unbelievable obnoxious blogger, both vital items for an upcoming, uh, life puzzle. Look, we just needed an intro paragraph, alright?
Above you’ll see Telltale’s game designer and dedicated poet, Dave Grossman, being interrogated about things like episodic content, the hiring of console programmers and, of course, Sam & Max Season 2. (SPOILER: It’s is in the planning stages.)
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Original post by Ludwig Kietzmann
Wii helps take gaming to the “next level”
May 8th, 2006
The New York Times has an excellent article up previewing this week’s Electronic Entertainment Expo, the upcoming Wii and PlayStation 3 consoles, and the future of the gaming industry. The authors seem very high on the direction Nintendo is taking…
Nintendo’s apparent lead in development reflects a fundamental difference in how the company is approaching this next generation of systems. While Microsoft and Sony have been pushing to give their systems as much sheer graphics and computing power as possible, Nintendo has focused more on developing innovative games. So while Wii games may be a bit less graphically dazzling than those for the Xbox 360 and PlayStation 3, they will be more individually distinctive.
The next eighteen months will be critical to the entire video game industry. Can Nintendo and Sony’s new hardware meet expectations and can they produce enough units to meet demand? And can all three next-gen systems release games that will create excitement with the average consumer? We’ll find out a little more this week.
Tagged with development e3 games graphics industry ps3 wii xbox 360
Wii easier and cheaper to develop for
May 7th, 2006
“[The Wii] wasn’t a whole new programming environment,” Farrell said. “So we had a lot of tools and tech that work in that environment. So those costs — and again, I hate these broad generalizations — but they could be as little as a third of the high-end next-gen titles… Maybe the range is a quarter to a half.”
It’s certainly good news that the system is simple to develop for as it means more developers working on more games. If game development is cheap, it could also mean companies are willing to take more chances on more innovative games. Low development costs also mean you can turn a profit and just cater to a niche market, possibly meaning the US market will see more weird/interesting Japanese games. Let’s hope it doesn’t mean the Wii lacks the power to make the system as next-gen as their ideas.



